Skip to main content
Sydney study: dusk three-quarter view of a rendered and spotted-gum home stepping down a harbourside garden, lit interiors behind full-height glazing, sandstone terracing and frangipani in the foreground

How it works

Software does the hours. People make the calls.

We built our own rendering pipeline and we run it ourselves, priced between the AI apps and the studios.

The shift

How rendering got here

01

By hand

Perspective drawings and watercolours. Weeks of an artist’s time for one view. Beautiful, slow, expensive.

02

Studio software

3ds Max, V-Ray, Lumion. Photoreal at last, and priced by the hour: weeks in the queue for a finished set.

03

AI apps

Upload, prompt, wait, judge. Fast and cheap, and you are the one doing the judging. Nothing checks the picture against your design.

04

Where we sit

Custom tooling, run by our own team. Software speed, human judgement, and every image checked against your model.

The map

Where we sit

Cheap and fast on one side, slow and hand-made on the other. We sit in between.

AI apps

Do it yourself

  • Minutes, on a subscription
  • You do the work
  • Nothing checks the design
  • Fine for a mood board

Traditional studio

Commission it

  • Weeks, priced by the hour
  • They do the work
  • Beautiful, at studio rates
  • The right call for some jobs

The fine grain

What AI does well, and where it fails

01

The one-minute render

Drop a massing shot into a chat app and you get something good back in a minute. For early ideation it is brilliant.

02

Under the microscope

Look closely and the geometry has shifted: a window moved, a roofline redrawn, an artifact where the balustrade was. Fine on a mood board. Fatal on a building you have to deliver.

03

The continuity problem

The hard part is a set. Same building, same materials, same landscaping, eight different angles. Left alone, generative tools redraw the world every frame.

04

The plugin path

The studio packages have AI plugins now, and they help. But the labour model is unchanged: hours in expensive software, billed by the hour, judgement still doing the lifting.

The tooling

What we built

Internal tooling for exactly those failure modes: shot setup, set consistency, and the check against your model. Clients never touch software. Our team runs it all day.

01

The pipeline

Shot setup, lighting, rendering, iteration. The hours studios bill for, collapsed into tooling we built and run in-house.

02

The judgement

Taste, direction, knowing when an image is right. The part software will never do. A person makes every call on every job.

03

The check

Our checking tool puts every render up against the model you sent. If the roofline does not sit on the line, it does not ship.

The proof

The check, shown

The finished frame's edges against your file. Grey is matched structure. Teal is what rendering is allowed to add — foliage, texture, light. Red is geometry lost or moved: red on a roofline and the image goes back. This one shipped.

Banksia House as a fully specified SketchUp-style working model on the locked camera A: sandstone cladding, charcoal battens, dark garage door and spotted-gum soffit as textured materials, edge lines on every face, low-poly planting, white sky. The same home as the finished daylight render, pixel-aligned to the clay. The geometry check: the finished frame’s edges measured against the clay model, matched structure in grey, added foliage and texture in teal, the few red marks where nothing landed — 1.7% structural deviation, a pass.

The process

File in. Finals back.

  1. 01

    Send what you have

    Finished renders, a SketchUp or IFC model, or a PDF of the plans, with a few lines on what it is for. That is the whole brief. There is no software on your side, ever.

  2. 02

    Two questions, one call

    What do you want, and what do you have. Ideas and options run from anything. A marketing set runs from a finished model or the renders you already have. You will know on the call, and the exact price and date come back the same day. Nothing starts until you say go.

  3. 03

    Shots set up, then rendered

    We set the cameras, the light and the styling, and the pipeline does the heavy rendering.

  4. 04

    Checked against your model

    Every render goes up against your geometry. If it does not match the file, it does not ship.

  5. 05

    Proofs, then finals

    You mark up the proofs, we revise inside the pack, you sign off. Finals land at full resolution with print, portal and social crops. The images are yours outright.

FAQ

Questions people often ask

What if the design changes mid-job?

Design changes go to your architect or draftsperson, then the new file comes back to us. A change lands as one of your revision rounds. A real redesign is re-quoted straight, in the open.

What if I don't have a 3D model?

We render geometry, we do not create it. Your architect or draftsperson owns the model, and they are better at it than we are. For ideas and options we work from whatever you have. For marketing images the model has to be finished, or the renders already made. If the model still needs building, it is generally best to update the model within the existing architectural pipeline.

Do you use AI?

Yes. What it does this year was science fiction two years ago. A person still directs every job and checks every image against your model. AI applied to your real geometry, never AI inventing a building.

How fast is it?

Days, not weeks. Exploration sets are the quickest. Your quote has the delivery date on it before you commit to anything.

How many revisions are included?

One round on Exploration. Two on Campaign, plus a proof you approve before finals.

Send us your file.

Get a quote

Tell us what you're building and when you need it. We'll come back with the exact price and the delivery date.